Vibecoding a Videogame: Futboh

A couple of weeks ago I started the Futboh project by vibecoding in my spare time. By the end of the first week I already had something playable online, and the second week has been about improvements. I could probably spend another week getting it properly polished. The game currently lets you play a few games of foosball from your browser using a keyboard (not recommended), a gamepad, or VR. It also includes several modes: versus AI, versus online or local players, and all their variants....

August 8, 2026 · 6 min · 1076 words · jesusnoseq

AI subscriptions for DEVs

We’ve been living with generative AI for a while now, and since then it’s become pretty common to chat with fellow engineers about how LLMs are evolving in agentic programming. I get asked about it a lot, and I also end up asking pretty much everyone I meet—mostly people in the industry, since that’s just the circles I move in—how they’re using AI, whether their companies allow it, or if they’re paying for subscriptions themselves....

June 14, 2026 · 5 min · 984 words · jesusnoseq